Circus of Misrule

Welcome to the show! The enigmatic Lord of Misrule is looking forward to seeing your performance! Build a team of funny vermin monsters, fight through waves of circus freaks and see how long you can survive. Will you put on the grand show the Lord of Misrule has been waiting for? Or will you defy him?

Featuring...

  • Over 50 vermin, designed by the lovely folks at Vermin Fight Club
  • 8 tribes that grant synergistic effects
  • Over 30 waves of spooky minions and scary bosses
  • 4 (?) heroes with customizable abilities
StatusIn development
PlatformsHTML5
Release date Oct 31, 2022
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorNeopolis
GenreStrategy
Made withGodot
Tagsautobattler, Monsters, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksTwitter

Download

Download
Circus of Misrule 1_0_3 EXE.zip 142 MB
Download
Circus of Misrule 1_0_2 EXE.zip 139 MB

Development log

Comments

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(+1)

he got obliterated 

i turned his little infinite spawn gimmick against him and he stood legitimately no chance

common meatcleaver w

(+1)

Hell yeah brother!!

(+1)

NOOOOOOOOO I KILLED THIS IDIOT THEN DIED TO HIS SPIRIT FORM WHAT THE HELL I ALMSOT MISRULED ALL OVER THIS GODDAMN CIRCUS


I HATE YOU AND YOUR STUPID INFINITE MISCREANTS

(+1)

holy fuck shambling grave and steaknife work so well together 

if you forget that mr stabby exists and can just 5 shot steak anytime lmao

(+2)

i don’t really have much to say about this game, but i love it.

(+3)

Had great fun, skipped the tutorial and figured it out pretty quickly.

Then went in and did the tutorial, which was quite well done.

Seems like targeting and muscle vs ranged is somewhat random, with targeting emphasis based on the horizontal rows.

My first run I went with the pirate crab and a 6 reptile squad for crit bonus, but lost out by barely using the 2-gold crab upgrade ability.

My second run got me to round 29, sinking 2 gold every round into the fat guy w/ body pillow hero's guranteed health increase plus a tutorial boy to create unkillable tanks backed up by gun units in the back. That hero seems far better.

from my experience, It's not clear if the units actually scale up that much better towards the end of the game like in a typical autobattler, so you need to emphasize building a powerful squad early on.


Very functional game, clear strategies, working sound and visual effects.
Great design and great fun, thanks for making it.

(+3)

Fun game. This tank and the hero together reached wave 21 :)