I was referring to the download version but I forgot the web version existed.
Overall for my opinion, the game has a cool concept, but struggles most with making its level design, controls, and enemies smooth and not annoying; the design feels not only static and restrictive, but also somewhat boring, the controls are also restrictive and unsmooth, not giving you enough space to move. The enemies are either annoyingly tanky or placed in nooks (see eye enemies).
But, it's not bad, emphasis on the potential that it has and not on its implementations. regardless it's good work within a jam, regardless of how long.
Can you elaborate more on your criticism? You use the word "restrictive" a lot but I don't understand what you mean by it, you get quite a lot of freedom in terms of movement and ways you can approach challenges, in fact, that was a priority. The controls being "unsmooth" also doesn't make much sense to me. What are the actual issues you're having?
For example, the overcharged sentinel boss fight has an intended dodge for the wave (use the reverser) that is more clunky than jumping over it, but doing that likely lands you in the sentinel's spear, coupled with a small arena and similarly annoying enemies; making it a very fun. fight.
Additionally coupled, you have an utterly weak attack range, it's very common that I run into the enemies while attacking them.
A good example of the platforming issues are within the red button puzzle. The (I think?) intended option is to use dashes liberally, but you often overdash and stick to the wall, meaning this puzzle (to me) is impossible.
The level design and controls are unaccommodating for each other, I can use the latter to clamber the former while the former isn't made for the latter.
I will say that's not the intended solution. It's not possible to do it by just dashing a lot.
Sorry you had a difficult time, the difficulty is definitely overtuned in some places. The word choice of "restrictive" confused me, since even for your example, you said there were two possible solutions to it.
I like it. I'm also being just demolished by that stupid rat, which is hard to get close enough to attack and which keeps jumping on top of me. (I can't tell if I'm missing something or just need to get better.)
You don't need any specific powerup to beat him, but some optional upgrades can definitely help! The Echo Parry upgrade from the shop in the central area can do a lot of damage to him if you use it to dash away from his grounded attack and then jump over him. Good luck!
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hi neo!!!!!!!!!!!!!!!!! resolution doesn't scale, sorgy
Hi sicave!
It does if you disable "pixel perfect" in options
I was referring to the download version but I forgot the web version existed.
Overall for my opinion, the game has a cool concept, but struggles most with making its level design, controls, and enemies smooth and not annoying; the design feels not only static and restrictive, but also somewhat boring, the controls are also restrictive and unsmooth, not giving you enough space to move.
The enemies are either annoyingly tanky or placed in nooks (see eye enemies).
But, it's not bad, emphasis on the potential that it has and not on its implementations.
regardless it's good work within a jam, regardless of how long.
Can you elaborate more on your criticism? You use the word "restrictive" a lot but I don't understand what you mean by it, you get quite a lot of freedom in terms of movement and ways you can approach challenges, in fact, that was a priority. The controls being "unsmooth" also doesn't make much sense to me. What are the actual issues you're having?
For example, the overcharged sentinel boss fight has an intended dodge for the wave (use the reverser) that is more clunky than jumping over it, but doing that likely lands you in the sentinel's spear, coupled with a small arena and similarly annoying enemies; making it a very fun. fight.
Additionally coupled, you have an utterly weak attack range, it's very common that I run into the enemies while attacking them.
A good example of the platforming issues are within the red button puzzle.
The (I think?) intended option is to use dashes liberally, but you often overdash and stick to the wall, meaning this puzzle (to me) is impossible.
The level design and controls are unaccommodating for each other, I can use the latter to clamber the former while the former isn't made for the latter.
Again though, the game is fun and well made, but for people more accustomed to MV.
I will say that's not the intended solution. It's not possible to do it by just dashing a lot.
Sorry you had a difficult time, the difficulty is definitely overtuned in some places. The word choice of "restrictive" confused me, since even for your example, you said there were two possible solutions to it.
I like it. I'm also being just demolished by that stupid rat, which is hard to get close enough to attack and which keeps jumping on top of me. (I can't tell if I'm missing something or just need to get better.)
You don't need any specific powerup to beat him, but some optional upgrades can definitely help! The Echo Parry upgrade from the shop in the central area can do a lot of damage to him if you use it to dash away from his grounded attack and then jump over him. Good luck!
really quite hard .... wish it was space for jump as well
hollow kuhnight
what the hell is hollow knight
how the hell should i know